Brawl - Diddy Kong - Action - 0x126

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  2. CreateInterrupt { interrupt_id: None, action: DamageFall, requirement: (AnimationEnd) }
  3. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 0 }
  4. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. if (ArticleAvailable value(1))
      1. GenerateArticle { article_id: 1, subaction_only: true }
    2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  5. ChangeSubactionRestartFrame(SpecialAirHiDamage)
  6. SetAirGround(10)

Exit Script